Curse of Strahd Campaign Rules Game Time: Mondays 7pm – 11pm EST Planned Start: Jan 7, 2019 Campaign Length: Long Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master's Guide, Xanathar's Guide, Sword Coast Adventurers Guide Races Allowed: Any except...
The team continues to explore the grove level of the citadel for the missing children.
The party continues to search the lower level of the citadel. After searching several rooms, they find Belak's Laboratory. One of the rooms contains a medical experiment with a giant rat that has plant-like tumors growing from it. While clearing the lab they end up in a large goblin battle. During the battle, Dhamon puts...
After reviving Gulliver from his broom encounter, Mathias joins him in checking out the maids quarter. Mathias opens up the door to the nursery and searches it. Our brave monk sees a baby-sized bundle laying in the crib and walks over to check it out. Meanwhile, Gulliver becomes acutely aware of a specter raising up...
After defeating the giant rats and finding Karakas' body, the part takes a long rest before continuing. The head back to the northwest side of the citadel where they had previously discovered the goblin horde. The group bypasses the living quarters and discovers the Goblin Chief. Naturally, the chieftain is not pleased at the intrusion...
Greetings, and welcome to Barvoia, The Master has been expecting you. Our weary travelers are on their way to Waterdeep for some much needed rest, relaxation, and retirement. The group is made up of Mathis (Monk), Ulrich (Cleric), Thaddeus (Barbarian), Gulliver (Bard), and Theron (Druid). It's getting dark as our travelers see a tavern on...
After recovering from getting their asses kicked, the party moves forward with the primary quest of finding the children. Exploring the goblin side of the citadel, they find an ancient fountain that is pouring a liquid into it's basin. Being every careful, Dhamon decides to cast a firebolt on the fountain. It turns out that...
After retrieving and returning the dragon to the Queen Yusdrayl, our brave heroes explore the rest of the kobold side of the citadel. They discover an area that the kobolds have not explored since they currently have no way of defeating an arcane lock. Realizing that they keyhole in the door matches the one in...
After defeating the water heater, the group pushes forward into the Sunless Citadel where they find a very unusual site. A crying and depressed kobold by the name of Meepo. Meepo is the keeper of the clan's dragon. Sadly for Meepo, goblins stole the dragon. Meepo tells the group that the clan's queen Yusdrayl will...
Our party, Dhamon Grim (Sorcerer), Nabin (Ranger), Nidalak (Fighter), Shannon O'Shea (Cleric), and Tempest (Rogue) are drinking in a tavern in Balder's Gate. A stranger approaches them with a plea for help from the town of Oakhurst. Four adventurers have went to reveal the mysteries of an abandoned citadel. They have not returned. The mother, ...
The group explores a secret door that Beldrak found. While solving the puzzle of the first room, Yaka falls inert and takes some lava damage. The group figures out the secret and after solving another puzzle, find themselves in Shagambi's tomb surrounded by lots of Terracotta warriors. Paavo informs the group that he's going to...
After defeating the lich and two golems, the party chases the fleeing novices into The Honeycomb. As the enter the door, they see a funeral urn flying across the room smashing into another urn. The breaking urns release 2 Mihstus into the room for them to deal with. While fighting the Mihstus, the learn there...
After Beldrak gets possessed by the spirit of Unkh, the group decides to take a long rest in the fairly protected area of his tomb. While searching the last remaining room in Unkh's tomb, they hear a rhythmic ticking coming from a strange device in the room. Upon examining the device, Helm gets aged by...
The party leaves the Ash Giant camp and heads towards the forbidden city of Neruzavin. After 14 days in the parchlands, the party reaches it goal and sees the city for the first time. The strange twisted architecture of the city is unlike anything that the group has seen before. Ruk ends up picking up...
Game Information Game Time: Mondays 7pm – 11pm EDT Planned Start: September Campaign Length: Short Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core Rule Book, Advanced Players Guide, other books pending GM's approval Restrictions: (No ninjas, samurai, or gunslingers). First Time Players: First time...
Game Information Game Time: Mondays 7pm – 11pm EDT Planned Start: September Campaign Length: Short Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master's Guide, Xanathar's Guide Races Allowed: Any except Dragonborn Ability Scores: 27 Point Build Click for point buy...
The party leaves the undead creation room and meets Invisible Stalkers before they head into the basement of the abbey. Upon entering the basement, they immediately encounter some Mohrgs and cult novices. Pushing deeper into the catacombs, they encounter two alchemical golems and Nalthezzar the lich.
After shattering the Mirror of Life Trapping, to save Kell'n, 9 inhabitants burst forth from the mirror that the party must contend with. Fortunately, some of the mirror's residents battle one another, but in the end one of them is not whom they say they are. Next they enter in to the Maze of Death. ...
After dealing with the Gnolls who torched the supplies, our heros make their way deeper into the Parchlands in search of the forbidden city. As they venture forward, the Roc sends out warnings that they are not alone. The party cautiously enters the mountain pass and are attacked by two Ash Giants and a giant...
After discovering the corpses in the wagon, the group decides that it's time to enter Renchurch Abbey. Svoac the Gate Tender had other ideas and tried to keep them from entering the Abbey. After convincing Svoac, with swords and bombs, to let them into the abbey they find ruin and decay as they enter the...
The group takes a long rest in one of the few safe areas in the Tomb of the Nine Gods. Feeling refreshed the group heads back out for more exploration. Going back to the pit room that Zay briefly discovered, they find a pit with a Clay Golem and a treasure chest. Azoth decides to...
After making their way through Virlych Forest, our group of brave adventurers arrives at a place of unspeakable evil, the Abbey at Renchurch.
Your family name is well known throughout the realms. Almost everyone in Faerun knows the story of how your family helped save the realms. Some have become bedtime stories for many children. with the tales of heroism and sacrifice. Your family is well respected, possibly revered in some circles. As a result of your family's...
Curse of Strahd Campaign Rules Game Time: Sundays 10AM – 2PM EST Planned Start: Campaign Length: Long Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master's Guide, Xanathar's Guide, Sword Coast Adventurers Guide Races Allowed: Any except Dragonborn Character Alignment:...