GM Wintermute's Campaigns

Select the campaign your interested in to find the adventure logs, player details, and game calendars.

Postponed
GM Wintermute

Curse of the Crimson Throne

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa’s current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever

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Completed
GM Wintermute

Strange Aeons

“Strange Aeons” is a campaign arc of the Pathfinder role-playing game. It consists of six adventure modules: “The Whisper Out of Time,” “The Shadow Over Innsmouth,” “Dreams of the Yellow King,” “The Sins of the Father,” “The Thrushmoor Terror,” and “The Apocalypse Prophet.” In the campaign, the players must confront an ancient alien entity known as the Great Old One Azathoth, who threatens to destroy the world. The players must journey to various locations, including the city of Arkham, the Dreamlands, and the city of Thrushmoor, where they will encounter a variety of allies and enemies, including cultists worshipping Azathoth, other Great Old Ones, and creatures from the Dreamlands. Throughout the campaign, the players will face challenges such as battles against powerful foes, puzzles to solve, and moral dilemmas to confront. They will also uncover ancient secrets and learn about the true nature of reality as they work to stop Azathoth and prevent the end of the world. The campaign includes a variety of challenges and plot twists that will test the players’ skills and resolve as they work to save the world from

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Completed
GM Wintermute

Carrion Crown

“Carrion Crown” is a campaign arc of the Pathfinder role-playing game. It consists of six adventure modules: “The Haunting of Harrowstone,” “The Midnight Mauler,” “The Watcher of the Dead,” “The Whisper Woods,” “The Pallid Plague,” and “The Asylum Stone.” In the campaign, the players must investigate a series of strange and terrifying events in the region of Ustalav, where the spirits of the dead are said to walk the land. The players must journey to various locations, including the city of Ravengro, the Whisper Woods, and the asylum of Saint. Mary of the Rose, where they will encounter a variety of allies and enemies, including undead creatures, cultists, and other supernatural threats. Throughout the campaign, the players will face challenges such as battles against powerful foes, puzzles to solve, and moral dilemmas to confront. They will also uncover ancient secrets and learn about the dark history of Ustalav as they work to stop a powerful undead being known as the Carrion King from unleashing a terrible curse upon the land. The campaign includes a variety of challenges and plot twists that will test the players’ skills and resolve as they work to uncover the truth and save Ustalav from

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Special
GM Wintermute

FG-Con

FG-Con is a weekend long online convention for Fantasy Grounds.  It’s a great way to meet new players and play in a one-shot game.  If you haven’t played in an FG-Con, click the button to see upcoming

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Completed
GM Wintermute

Carnival of Tears

Falcon’s Hollow has long been watched by the vile fey of Darkmoon Vale. They’ve lingered in their wood, seething with anger at the townspeople for defiling their land. When the carnival arrives, the fey finally see their chance for

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Completed
GM Wintermute

The Dragon’s Demand

Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis

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Completed
GM Wintermute

Hollow’s Last Hope

The plague has come to the town of Falcon’s Hollow, and not even the town’s priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch’s haunted hut, and delving the ruins of an abandoned dwarven

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Completed
GM Wintermute

Crown of the Kobold King

Five children from the town of Falcon’s Hollow have gone missing, dragged off into ruins underneath a cursed dwarven monastery. Soon they will be sacrificed to the crown, all to the glory of the twisted King of the Kobolds. If they are to be saved from this gruesome fate, brave heroes must follow their trail to the monastery and plumb the depths of its trap-laden and monster-infested

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Completed
GM Wintermute

The Midnight Mirror

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi’s rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad’s human and fetchling populations stands on the verge of collapsing into total

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Completed
GM Wintermute

Broken Chains

When an Eagle Knight goes missing while investigating an underground slave operation beneath the dilapidated Twilight Gate district, it’s up to the PCs to delve an abandoned (but hardly uninhabited) qanat beneath Katapesh and discover her dire fate. Yet not everything is as it seems in the dank slave caverns under Twilight Gate, and clues hint that the slavers may have even more loathsome connections than initially suspected. Can the PCs recover the missing Eagle Knight before her fate is sealed? Or will the monstrous slavers lairing under Katapesh succeed in their malevolent

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Completed
GM Wintermute

Realm of the Fellnight Queen

Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her own kin, has found a way to break through the ancient walls of her prison, and carries with her a vengeance too deep to be sated. For the quiet Andoren town of Bellis, busy celebrating a long-awaited marriage, it’s a time for joy and laughter. Yet the forest that’s always sheltered it is growing dark, and things are moving in the heart of the

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Completed
GM Wintermute

Master of the Fallen Fortress

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower’s empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his

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