GM Wintermute

TOA Session 11 – Don’t Let the GM play your character

In this session, the character of Himo is played by the GM, unfortunately for the player.  🙂 Day 30 finds Himo and Melech continuing south towards Omu and they encounter two survivors of another expedition (Zay Queng – Monk and Morl Anvilbreaker – Cleric).  They decide to join forces to defeat the soulmonger.  Marching south,

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GM Wintermute

TOA Session 10 – OH SHIT! THAT HURT!

Day 27 is pretty uneventful, as the party moves across the marsh towards the Heart of Ubtao. Day 28 is one of those days where the party says “Oh Shit! That Hurt!”  The group meets a zombie Tyrannosaurus Rex tack kicked the ass of the party.  No player characters died, but three NPCs were not

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GM Wintermute

TOA Session 9 – Snakes, Elblises, Aldandi, and a Crocodile

Day 24.  The group encounters a giant poisonous snake and defeats it.  Melech makes Himo a set of snakeskin boots since they are in the marshlands.  As they continue their journey, it begins to rain.  They decide to setup camp and these 5 foot tall birds that eventually make their way into camp.  In the

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GM Wintermute

TOA Session 8 – Tyrannosaurs Rex King of Dinosaurs

Day 22, the party sets out from Camp Vengeance headed to the rumored direction of Omu. Commander Niles Breakbone loaned the party the use of Unril Silvertusk to assist them.  The curse has grown even more serious, and the Order of the Gauntlet will do what they can to help. The group checks downstream to

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GM Wintermute

TOA Session 7 – The Death of Gudrun Hightower

Day 17 begins with the party breaking camp and continuing towards Omu. After a few hours of travels, they meet Devin the Half-Orc and HetGarl the dwarf on the trail. Devin and HetGarl explain that they were part of a treasure seeking group that was almost wiped out by dinosaurs. They are the only two

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GM Wintermute

TOA Session 6 – Saja N’Baza’s Shrine

The party quickly learns that the thorn bushes that grow on the stairs are there to protect from intruders.  The damage from the thorns is too much to just charge through them.  Melech decides to test to see if there are any weak spots.  His method of testing involves several squirrels,  glue and feathers.  Much

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GM Wintermute

TOA Session 5 – Oh Crap! They Brought Dinosaurs!!!

The party sets off from their camp near the shield guardian headed for Orolunga.  While on the trail, the group gets suspicious that they are being followed, and they couldn’t locate anyone.  Artus Cimber and Dragonbait stayed behind and set traps for the followers.  Hew talks about how Artus and Dragonbait seem to be trustworthy

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GM Wintermute

TOA Session 4 – First encounter with dinosaurs

Day 10 begins with the group leaving Camp Vengeance.  The group heads downstream in the canoes looking for a decent spot to hide the canoes while they search for Vorn – the shield guardian.  After hiding the canoes, the group sets off on foot north west into the deep jungle.  Sometime after noon, the group

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GM Wintermute

TOA Session 3 – Camp Righteous

Our group awakens on the morning of day 6 in the jungle of Chult and sets off towards Camp Righteous.  After two days of travel, the ruined remains of Camp Righteous come into view.  Aside from the wreckage of the camp, the shrine of Man and Crocodile commands the most attention – 80-foot-tall stone statue carved

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GM Wintermute

TOA Session 2 – Goblin ambush in the jungle

As the party sets off downriver on day 4, the sky bring the threat of rain. After paddling all morning, the skys deliver on their promise. It starts to rain and the party looks for a place to shelter the storm. While searching for a “safe” location, goblin archers attack from the shortline. Those of

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GM Wintermute

TOA Session 1 – Port Nyanzaru

GM Wintermute presents the Tomb of Annihilation. The party for this campaign features Melech the warlock, Marcus Greywarden the paladin, Runic Runehammer the dwarven wizard, and Gudrun Hightower a cleric of Pelor. In this session the party learns what the Harpers believe is responsible for the Death Curse. They get hired to locate and stop

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