After reviving Gulliver from his broom encounter, Mathias joins him in checking out the maids quarter. Mathias opens up the door to the nursery and searches it. Our brave monk sees a baby-sized bundle laying in the crib and walks over to check it out. Meanwhile, Gulliver becomes acutely aware of a specter raising up
Greetings, and welcome to Barvoia, The Master has been expecting you. Our weary travelers are on their way to Waterdeep for some much needed rest, relaxation, and retirement. The group is made up of Mathis (Monk), Ulrich (Cleric), Thaddeus (Barbarian), Gulliver (Bard), and Theron (Druid). It’s getting dark as our travelers see a tavern on
Your family name is well known throughout the realms. Almost everyone in Faerun knows the story of how your family helped save the realms. Some have become bedtime stories for many children. with the tales of heroism and sacrifice. Your family is well respected, possibly revered in some circles. As a result of your family’s
Curse of Strahd Campaign Rules Game Time: Sundays 10AM – 2PM EST Planned Start: Campaign Length: Long Term Software Required: Fantasy Grounds (No license required), Discord Roleplay/Combat Mix: 50/50 Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master’s Guide, Xanathar’s Guide, Sword Coast Adventurers Guide Races Allowed: Any except Dragonborn Character Alignment:
“Wintermute was a simple cube of white light, that very simplicity suggesting extreme complexity.”
― William Gibson, Neuromancer