Strange Aeons 28
The party begins this session by negotiating with a shantak to get passage to the moon. After dealing with a beast who is afraid of reprisals from it’s master, the Shantak agrees to take them to the moon. The group finds two sets of tracks leading into the lunar prison and only one set leading…
After learning that the Caravanserai is now occupied by some new occupants, our group cautiously enters into the courtyard. They hear some yelling an a paladin comes running out of a stable stall and with a nightgaunt behind him in full pursuit. Eidolon moves into help and enters the fight. As the rest of the…
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“Strange Aeons” is a campaign arc of the Pathfinder role-playing game. It consists of six adventure modules: “The Whisper Out of Time,” “The Shadow Over Innsmouth,” “Dreams of the Yellow King,” “The Sins of the Father,” “The Thrushmoor Terror,” and “The Apocalypse Prophet.” In the campaign, the players must confront an ancient alien entity known…
Short Game.
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“Wintermute was a simple cube of white light, that very simplicity suggesting extreme complexity.”
― William Gibson, Neuromancer