Forge of Fury Session 6 – Down The Sinkhole… Literally
After going down a large sinkhole, the party finds another unground cave level that’s home to a ravenous roper.
After going down a large sinkhole, the party finds another unground cave level that’s home to a ravenous roper.
I almost called this session Ghost Round 2. The party decides the ghost has got to go. They explore some more and find a haunted kitchen.
What happens when this group encounters a ghost? They run like frightened children. The group cowardly decided to avoid the ghost by exploring the chapel and fighting it’s occupants.
Finding a shaman’s lair leads to a fight with stirges, the discovery of the Glitterhome, more stirges, and Troglodytes.
After sneaking up and disabling the guards at the door, our adventurers push on to discover more of the forge.
The party gets hired by a local noble to search the Dwarven forge for magic weapons. They soon discover that the abandoned forge, is actually inhabited by Orcs. So much for an easy mission.
Game Time: Sundays at 7PM – 11PM ESTPlanned Start: October, 25 2020Campaign Length: Short Term (Length of Adventure)Software Required: Fantasy Grounds Unity (No license required), DiscordRoleplay/Combat Mix: 50/50Number of players: 6 Total, 5 Needed Rules for character creation Books Allowed: Core rules from Players Handbook, Dungeon Master’s Guide, Xanathar’s GuideRaces Allowed: Any except DragonbornAbility Scores: 27 Point Build Click for point buy calculatorStarting Level: 1Hit Points: MAX hit points per…
In the adventure, the players must explore an abandoned dwarven fortress called the Forge of Fury in order to stop an evil cleric named Thaydul from using the forge to create an army of undead soldiers. Thaydul has taken over the forge and is using its powerful magical forge to create the undead soldiers. The…
“Wintermute was a simple cube of white light, that very simplicity suggesting extreme complexity.”
― William Gibson, Neuromancer