
The Missing and The Mist
In a mysterious rural town, what will the heroes do when every man, woman, and child vanishes in front of them? A 5e one shot for 4-6 characters of 4th-5th
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In a mysterious rural town, what will the heroes do when every man, woman, and child vanishes in front of them? A 5e one shot for 4-6 characters of 4th-5th
A prophecy of a town’s tragic upheaval also speaks of heroes destined to prevent it. Will your party be able to save this town from devastation? This is an adventure designed for four 4th-level
White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code “S2” (“S” for “special”).[2] The adventure is a dungeon crawl where the players’ characters are hired to retrieve three “notorious” magical weapons, each possessing its own intelligence.[1] The adventure contains art by Erol Otus, and a cover by Jeff Dee. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. The original was again updated for the 5th edition in 2017 as the fourth part of Tales from the Yawning
When a player says that his Kenku wants to run for political office in Waterdeep, you say Hell Yeah! This game has political intrigue, assassinations, a new kobold religion, and some of the kookiest characters you’ve ever
Things are not always what they seem in the cursed forest near Wardenwood village. Can the characters hold back the primal forces of evil and keep innocents from losing all they hold
The Feathered Friends group takes on an Evil Doll in The
The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the C representing the first letter in the word
In the adventure, the players must explore an abandoned dwarven fortress called the Forge of Fury in order to stop an evil cleric named Thaydul from using the forge to create an army of undead soldiers. Thaydul has taken over the forge and is using its powerful magical forge to create the undead soldiers. The players must journey to the Forge of Fury and explore the abandoned fortress, searching for clues and facing challenges such as battles against Thaydul’s minions and traps set by the evil cleric. Along the way, they will encounter a variety of allies and enemies, including a group of dwarves who are fighting against Thaydul and a group of thieves who are searching for treasure in the abandoned fortress. Ultimately, the players must find a way to stop Thaydul and destroy the forge, either by disrupting the forge’s magic or by defeating Thaydul and his minions. The adventure includes a variety of challenges for the players to overcome, including battles against powerful foes, puzzles to solve, and moral dilemmas to
“Tyranny of Dragons” is a Dungeons & Dragons campaign storyline that was released in 2014. It consists of two adventure modules: “Hoard of the Dragon Queen” and “The Rise of Tiamat.” The storyline follows a group of adventurers who must stop a group of evil dragons known as the Cult of the Dragon from obtaining a hoard of magical artifacts and using them to resurrect the dragon goddess Tiamat. The cult has been collecting these artifacts and using them to power a spell that will bring Tiamat back to the mortal realm. The adventurers must journey to various locations, including the town of Greenest and the city of Elturel, where they will encounter a variety of allies and enemies, including a group of mercenaries hired by the cult, a group of rebels fighting against the cult, and a group of dwarves who have their own grudge against the dragons. Ultimately, the players must find a way to stop the cult and prevent Tiamat from being resurrected, either by disrupting the spell or by defeating the dragons and their allies. The storyline includes a variety of challenges for the players to overcome, including battles against dragons and other monsters, puzzles to solve, and moral dilemmas to
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Will your character survive the Tomb of Annihilation and solve the death
Hundreds of years ago, long before Waterdeep had been built, Halaster Blackcloak carved a vast dungeon beneath Mount Waterdeep and stocked it with all manner of creatures from across the planes. Over time Halaster has gone quite insane and the dungeon he carved, now dubbed Undermountain, is a labyrinthine death trap for those bold enough to venture within. Precious few have returned from Halaster’s home, and frequently they’re not who they were when they started out. One thing is certain however. Wealth unimaginable exists within the halls of
Welcome to Waterdeep, City of Splendors! You’re summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though? Experience a grand caper, pitting your skills and bravado against two nefarious organizations as you go on a hunt for the greatest prize of
The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa’s current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever
Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer — some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resoved to discover the truth and set off down the Old Road, but they never
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came – all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with
“Strange Aeons” is a campaign arc of the Pathfinder role-playing game. It consists of six adventure modules: “The Whisper Out of Time,” “The Shadow Over Innsmouth,” “Dreams of the Yellow King,” “The Sins of the Father,” “The Thrushmoor Terror,” and “The Apocalypse Prophet.” In the campaign, the players must confront an ancient alien entity known as the Great Old One Azathoth, who threatens to destroy the world. The players must journey to various locations, including the city of Arkham, the Dreamlands, and the city of Thrushmoor, where they will encounter a variety of allies and enemies, including cultists worshipping Azathoth, other Great Old Ones, and creatures from the Dreamlands. Throughout the campaign, the players will face challenges such as battles against powerful foes, puzzles to solve, and moral dilemmas to confront. They will also uncover ancient secrets and learn about the true nature of reality as they work to stop Azathoth and prevent the end of the world. The campaign includes a variety of challenges and plot twists that will test the players’ skills and resolve as they work to save the world from
“Wintermute was a simple cube of white light, that very simplicity suggesting extreme complexity.”
― William Gibson, Neuromancer