Argon – Combat HUD (Core)

When discussing “Argon – Combat HUD,” it's important to differentiate between the “core” module and its system-specific implementations. Here's a breakdown of the “Argon – Combat HUD (core)” module:

Argon – Combat HUD (core): The Foundation

  • Core Functionality:
    • The “Argon – Combat HUD (core)” module serves as the foundational framework for the Argon combat HUD system. It provides the base structure and functionality upon which system-specific modules, like “Argon – Combat HUD (DND5E)” or “Argon – Combat HUD (PF2E),” are built.
    • It's designed to provide a flexible and customizable platform for displaying combat-related information.
    • Essentially, it's the engine that powers the various system-specific HUD interfaces.
  • System Agnostic:
    • The core module itself is designed to be relatively system-agnostic. This means that it doesn't inherently contain rules or data specific to any particular game system.
    • Its purpose is to provide the tools and architecture necessary for other modules to implement system-specific HUD features.
  • Dependency:
    • It is crucial to understand that the “core” module is generally a dependency for the system specific argon modules. You will need to install the core module, for the other argon modules to function correctly.
  • Purpose:
    • The core module's purpose is to allow for a consistent and highly customizable combat HUD across different game systems within Foundry VTT. This allows for a uniform user experience, while still allowing for the differences needed for different game systems.

In essence, “Argon – Combat HUD (core)” is the underlying structure, while the system-specific modules tailor that structure to the unique requirements of each game system.