Hollow's Last Hope is one of my favorite modules for beginner players or those new to VTT software. It was one of the first modules that I converted to Fantasy Grounds while learning Pathfinder First Edition. I've ran it multiple times and I have even ported it over to Dungeons and Dragon's 5E.
Since I'm trying out Foundry VTT, it was a no-brainer to once again convert this wonderful module to a new VTT format. However, the one thing that I never really liked was the Droskar's Crucible map. It looks nice on paper, but it's always felt a little “cramped” in a VTT.
I've wanted to redo this map for quite some time, and with the help of Dungeon Alchemist, that goal has finally been achieved. I've made the rooms slightly bigger in places for that less “cramped” feeling and for more effective combat.

This was my first real time using Dungeon Alchemist. I'm impressed with how quickly and easily you can create better looking maps. The FPV view mode is AWESOME, as this video shows.