Archives: Deep Dives

Crown of the Oathbreaker Session 9

Down the Rabbit Hole and Straight into a Fight! Welcome back, adventurers! Session 9, dubbed “The Hunt for the Royal Architect Part 2,” picked up with our intrepid party still within the confines of the Menagerie, specifically in a somewhat dilapidated shack. There was a palpable sense of anticipation, as if they were expecting company.

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Crown of the Oathbreaker Session 8

Alright everyone, buckle up for a whirlwind recap of our latest adventure! Things kicked off with the party, a bit worse for wear, needing to investigate the apartment of the Royal Architect, a fellow named Narder1 . We managed to locate his place, a relatively well-kept apartment in the North District1 . Upon entering, we

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Crown of the Oathbreaker Session 6

Infiltrating the Marvelous and the Mysterious Greetings, fellow adventurers! After the harrowing escape from the cursed coronation and our refuge in the Lucky Leap, Session 6 saw our party embark on a daring new phase of their desperate plan: infiltrating the legendary Imperial Emporium of Marvelous Rarities. If we’re to break the curse plaguing the

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Crown of the Oathbreaker Session 5

Escape from a Cursed City? Well met, adventurers and loyal readers! Following the absolute chaos of the cursed coronation we recounted last time, our intrepid (and perhaps slightly traumatized) party found themselves barricaded within the relative safety of Ricio’s Lucky Leap. Session 5 promised to be a tense affair, focused on survival and the looming

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Crown of the Oathbreaker Session 4

Crown of the Oathbreaker: A Royal Funeral Gone Wrong, and a Coronation Catastrophe! In our latest session of Crown of the Oathbreaker, the party found themselves amidst the somber aftermath of the King’s murder. After a quick rules clarification regarding magical wands and a bit of party inventory management, they were honored with an invitation

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Crown of the Oathbreaker Session 3

The third session of the Crown of the Oathbreaker began with the players logging into Fantasy Grounds, where the Game Master reminded them of necessary module loading and shop limitations. With a free day before the King’s Games, the party members pursued their individual interests. Strange Claw, seeking to confront a bugbear, disguised himself and

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Crown of the Oathbreaker Session 2

The second session of the Crown of the Oathbreaker began with the Game Master recapping the previous events, leading the party to consider Lord Monder’s request to retrieve his prized horse, Miss Ivory, from Lord Rumlin’s Royal Stud Farm. The journey took them through a desolate landscape to the farm, where they discovered the estate

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Crown of the Oathbreaker Session 1

The session begins with the players encountering technical difficulties with Fantasy Grounds, resolving issues with dice colors and portraits. The Game Master (GMWintermute) sets the scene in the prosperous Kingdom of Aglerod, ruled by King Waldrum. The adventure starts in the capital city, focusing on the Lucky Leap Tavern. The GM introduces the player characters

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Rise of Tiamat – Module Recap

This Rise of Tiamat campaign unfolded as a high-stakes race against a cult seeking to resurrect the dragon goddess, Tiamat. The party’s journey began with an investigation into dragon attacks in the Misty Forest, quickly revealing a deeper conspiracy involving a “worm speaker” and cult activities. Suspicion arose when they encountered a spared village, leading

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Rise of Tiamat Episode 16

This Dungeons and Dragons episode, “Rise of Tiamat Episode 16,” opened with the party deep into the sixth round of a heated combat encounter. Cheshire had previously been blinded by Agron, but managed a successful saving throw and regained their sight. Vlog took their turn, maneuvering 20 feet into the air and launching a series

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Rise of Tiamat Session 15

This Dungeons and Dragons episode marked a significant shift in the campaign’s tone and direction. It began with a recap of the party’s recent victory over the cult in Waterdeep, a battle described as their most challenging yet. The campaign’s atmosphere was noted to have become more intense and ominous, foreshadowing significant upcoming events. The

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Rise of Tiamat Episode 14

This Dungeons and Dragons episode featured a mix of successful actions, surprising revelations, and pop culture references. The party returned to Waterdeep using the “Speak with Plants” spell for transportation, only to arrive with Esky still transformed into a giant, burning ape, creating a chaotic scene. They successfully delivered the mask to the council, but

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Rise of Tiamat Episode 13

The Dungeons and Dragons episode began with a significant amount of off-topic discussion. The players delved into a range of subjects, including their opinions on the Star Wars sequel and prequel films, humorous and outlandish scenarios involving comic book characters and illegal substances, and a player’s recent 30-day ban from Facebook live streaming due to

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Rise of Tiamat Session 12

The episode began with a humorous discussion about sending a messenger, with the party jokingly suggesting using their cat, Crimson. The Game Master then revealed that the current chapter was unusually short, prompting the party to decide whether to play it quickly or move on to a more pressing matter. The party considered visiting the

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Rise of Tiamat Session 11

The Dungeons and Dragons episode opened with the party convening in a Waterdeep bar, preparing to meet “L” for a mission involving the Council of Dragons. Their meeting was abruptly interrupted by a violent disturbance: a section of the bar’s roof was ripped off and ascended into the air, propelled by large, dark wings, signaling

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Rise of Tiamat Episode 10

This Dungeons and Dragons session was packed with action and humor. The party faced a challenging combat against multiple spiders, resulting in Alec being knocked unconscious and Cheshire becoming ensnared in a web. Wog’s creative door-wielding attack and a successful strength check to free Cheshire highlighted the party’s resourcefulness. The fight also featured a humorous

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