Archives: Deep DIves

Rise of Tiamat Session 4

This “Rise of Tiamat” episode begins with a player headcount and a recap of the previous session’s tomb exploration, including battles with devils and a golem, and the acquisition of magical items. The party strategizes about the remaining areas: a southern door, large double doors, and the well with trolls and a divination pool, ultimately

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Rise of Tiamat Session 3

This “Rise of Tiamat” episode begins with humorous banter about Poppy’s absence and exaggerated rumors. The party reaffirms their pursuit of Varram the White, noting two wells on their dungeon map. They take a long rest outside, during which a Tabaxi delivers a mysterious rock message, causing suspicion. Continuing their exploration, they navigate a trapped

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Rise of Tiamat Session 2

The “Rise of Tiamat” episode begins with a moment of confusion regarding Wog’s assumed demise, quickly followed by a brief technical discussion about Fantasy Grounds’ visual effects and potential lag issues. The party finds themselves in a tent city, where they embark on a quest to locate Varram the White, a masked individual. Their attempts

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Rise of Tiamat Session 1

This episode of “Rise of Tiamat” opens with lighthearted reminiscence of a fiery past encounter before diving into game mechanics, clarifying combat tracking and special GM actions. A minor mystery arises with a player’s unexpected +1 Longbow, sparking a debate about its use or sale. Following a successful dragon encounter, the party finds themselves in

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Hoard of the Dragon Queen Module Recap

Session 1 The adventure begins in the town of Greenest, which is under attack by a dragon. The player characters arrive in Greenest. Ektar (human druid), Kalak (tiefling sorcerer), and Wog (Tortle) were traveling to find employment as caravan guards and seek adventure. Kalak was also asked by a friend to investigate rumors of increasing

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Hoard of the Dragon Queen Session 14

Session 14 opens with a brief recap of the “anti-climactic” defeat of Resmere and the party’s discovery of hidden gold within the fortress. They decide to secure the area by moving bodies and closing doors, attempting a short rest to recover. However, their rest is interrupted by persistent knocks at the door, with someone, potentially

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Hoard of the Dragon Queen Session 13

Session 13 of “Hoard of the Dragon Queen” opens with the immediate resolution of the ongoing combat in the castle basement, focusing on Poppy’s held action and the continued threat of the healed troll. Following this, the arrival of Talis would take center stage, with the party, particularly Kalak, seeking to confirm her identity and

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Hoard of the Dragon Queen Session 12

The session begins with the DM showcasing new interface features in Fantasy Grounds, including customizable “bitch bubbles” for sensitive content and a humorous discussion about cannibalism rules. The combat scene resumes with a troll and individuals bursting through a window, one of whom Poppy believes is Talis. Calic is shouting for everyone to stop fighting.

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Hoard of the Dragon Queen Session 11

The session begins with lighthearted banter and a recap of the previous session’s lizardman fight. The party learns the castle they’re approaching is controlled by the Cult of the Dragon, allied with bullywugs and unhappy lizardmen. They capture Snap Jaw, a lizardman, who reveals the lizardmen’s grievances and the presence of a dangerous black dragon.

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Hoard of the Dragon Queen Session 10

The adventurers, traveling with a wagon train, reach a roadhouse where they discover cultists’ crates have been stored in a strong room, accessible only via a key held by an orc supervisor. Ektar, transforming into a snake, infiltrates the storeroom and finds lizardmen moving “X”-marked crates through a hidden trapdoor. Upon Ektar’s return, the party

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Hoard of the Dragon Queen Session 9

The session begins with the adventurers planning their approach after capturing a cultist in the previous session. They decide to leave the cultist bound, taking his robes for disguises. Following a long rest, the party opts for a surprise attack on the camp’s rear guard. A combat ensues, resulting in the defeat of several cultists,

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Hoard of the Dragon Queen Session 8

The adventurers’ journey on the wagon train continues, with Gemma revealing the cultists’ slow-poisoning plot. Gleam Silver kills a cultist, leading to tense negotiations with the other travelers. Upon arriving in Waterdeep, they locate Leosin Erlanthar and Paladin Froome at the Yawning Portal. Froome and Leosin discuss the Cult of the Dragon’s growing threat and

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Hoard of the Dragon Queen Session 7

The session opens with the adventurers confronting a Harper member, whom they suspect is either an enemy or a source of vital information. Plans are made to subdue the individual, with consideration given to using spells to incapacitate him. Poppy and Ektar carefully track the Harper, while Agron contemplates using a sleep spell. The party

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Hoard of the Dragon Queen Session 6

The adventurers, now level 4, depart Greenest on horseback, heading north to Elturel. After three uneventful days, they sense a hostile presence. They reach Elturel, a well-lit city with a magical light source that repels undead. They locate Ontar Frume, a paladin of Torm, who they meet in a bar. Leosin Erlanthar secretly joins them

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Hoard of the Dragon Queen Session 5

The session resumes mid-combat within the cave, with Agron and Cowlick arriving late and disoriented. A chaotic fight against numerous kobolds, including winged ones, ensues. Poppy, Agron, and Wog utilize their abilities, but the battle is fraught with mishaps, including friendly fire. After defeating the kobolds, the party is alerted to a guard outside, triggering

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Hoard of the Dragon Queen Session 4

The adventurers, having gained renown in Greenest, are tasked by Leosin Erlanthar to infiltrate the Cult of the Dragon’s camp. Leosin, who was rescued in the previous session, reveals the cult’s leaders, including Rezmir, a half-black dragon, and a mysterious woman in purple. He suspects the cult’s plundered goods and possibly dragon eggs are stored

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Hoard of the Dragon Queen Session 3

The party, having captured a cultist, decides to leave him bound after taking his robes. They take a long rest and then attack the raiders’ rear guard, defeating them and taking their robes. They scout the main camp, observing its layout and identifying Leosin Erlanthar among the prisoners. They infiltrate the camp, using stealth and

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Hoard of the Dragon Queen Session 2

The adventurers, after defending Greenest’s keep, capture a cultist and guards for interrogation. They learn about the Cult of the Dragon’s plans, including a nearby camp with stolen loot and dragon eggs, and the identities of key cult leaders. A dragon attack forces the party to defend the sally port against further assaults. Following this,

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