The adventurers, after defending Greenest's keep, capture a cultist and guards for interrogation. They learn about the Cult of the Dragon's plans, including a nearby camp with stolen loot and dragon eggs, and the identities of key cult leaders. A dragon attack forces the party to defend the sally port against further assaults. Following this, a half-dragon appears, but the party avoids direct confrontation, prioritizing civilian safety. Governor Nighthill tasks them with scouting the raiders' camp, offering a substantial reward. The party sets out, choosing to deal with the rear guard first. They capture and interrogate a cultist, gaining crucial information about the camp's layout and defenses. The session concludes with the party planning their approach to the main camp.