Gold, Preparations, and Unreadable Magic
Welcome back to the ongoing saga of the Crown of the Oathbreaker! Session 11 saw our adventurers grappling with both immediate concerns and the looming events surrounding the kingdom's future.
The session kicked off with a significant gesture from Lord Mondor, who provided the party with 500 gold pieces upfront. This generous sum likely serves as a sign of his continued reliance on their skills and perhaps as an advance for tasks yet to be revealed.
With the king's funeral behind them and the mysteries surrounding his death still lingering, the focus shifted towards the impending coronation of the princess to queen. We learned that this significant event is only a couple of days away, casting a shadow of both anticipation and perhaps apprehension over the narrative. The solemn atmosphere of the town, still reeling from the king's demise, underscores the weight of this upcoming ceremony.
To aid them in their endeavors, Lord Mondor provided the party with a partial map. While the specifics of this map weren't detailed, it's safe to assume it will be crucial for navigating the city and potentially uncovering further clues or preparing for the coronation itself.
A more lighthearted, yet still potentially consequential, moment arose when one of the party members, likely Bergrom, attempted to utilize a cleric spell scroll for radiant damage. However, much to their frustration, they discovered that, according to the rules (at least as they understood them), they were unable to even read the scroll as it was a cleric spell. This highlights the limitations of cross-class spell usage and the importance of having the appropriate knowledge and training.
The session also touched upon some technical aspects of their adventuring tools. There was a discussion about accessing spell descriptions within their virtual tabletop environment, specifically mentioning an extra step required for spells originating from a source called “Rob Tui.” This suggests that the players were ensuring they had a clear understanding of their magical abilities as they move forward.
While the session didn't appear to involve any major combat encounters or plot twists, it laid important groundwork for the events to come. The influx of gold will undoubtedly be useful, the map will aid in navigation, and the approaching coronation promises to be a pivotal moment in the overarching story. The inability to read the cleric scroll serves as a reminder of the game's rules and the specific skills each character brings to the party. Session 11 seems to have been a period of preparation and anticipation, setting the stage for what is likely to be a dramatic coronation and the potential unravelling of the mysteries surrounding the king's death.